- Introduction
- Getting Started
- 1. Project Setup
- 2. Source Structure
- 3. Entity Control Architecture
- 4. Entity Configuration
- RTS Core
5. Introduction
6. Systems
- 6.1. Movement
- 6.1.1. Battalion simulation
- 6.1.2. Boid simulation
- 6.2. Networking
- 6.3. Entity AI
- 6.4. Subsystems
6.5. Player inputs
7. Main agents
- 7.1. Player Controller
- 7.2. Player Handle
7.3. Entity
7.3.1. Entity Component
7.3.2. Unit
7.3.3. Building
7.3.4. Builder
7.3.5. Hero
7.3.6. Production Component
- 8. Gameplay
- 8.1. Fog of War
- 8.2. Animation system
8.3. Formations
8.4. Banner Carriers
8.5. Weapons
9. Other relevant classes
- User Interface
10. Minimap
11. Selectable Widgets
12. World UI
12.1. Order queue visualization
12.2. Healthbars
12.3. Veterancy indicator
12.4. Selection decals
- How to guides
- 13. Levels DEPRECATED
- 14. Droppables DEPRECATED
- 15. Unit DEPRECATED
- 15.1. Entity
- 15.2. Ability
- 15.3. Weapon
- 15.4. On Hit
- 16. Builders DEPRECATED
- 17. Building DEPRECATED
- 17.1. Entity
- 17.2. Collision and Navigation
- 17.3. Spawn Location
- 17.4. Resource Buildings
- 17.5. Walls
17.6. Lairs
18. Neutral creatures DEPRECATED
- 19. Logging
- 20. Gameplay Abilities DEPRECATED
- Contributing
- 21. Bugs
- 22. Folder Structure
- 23. Assets
- 24. Code