Spawn positions

As described in Step 1, the Spawn Relative Location allows you to define the spawn location for your produced units. The position is evaluated from the center of the building's mesh. Here’s how to get the right coordinates:

  1. Create a blueprint inherited from "ProductionBuilding" to make a droppable entity (as per the Creating A Droppable guide).

  2. Set a preview mesh. Either SK or SM, click on their respective tabs on the left, then set the mesh in the Details panel.

  1. Select +Add Component on the top left and add a Cube. Drag it inside the building mesh to set it where the spawner should start. When you are done, write down the coordinates from the Details panel. You will use those in the config. Do the same for where the units should spawn to (walk to). Now you have the Spawn Relative Location and Rendezvous Relative Location. Be sure to test them out in-game. When you are happy with them, you should delete the droppable blueprint because we created it just for previewing the coordinates.