Setting Up Buildings
In this tutorial we will be teaching you how to set up a new building within the Unreal Editor of our project using our Entity Component system. This system reduces repetition and avoids hardcoded values, all for ease of use in designing and testing.
Relevant classes
1. Entity: Describes a unit, building or any other game object. It defines what it is, how it looks, how much health it has, but not what it can do.
- Relevant subclass for this tutorial - RTSBuildingConfig